Empire Earth II
Empire Earth II, also
called EE2, is a real-time strategy computer game developed by Mad Doc Software
and published by Vivendi Universal Games on April 26, 2005. It is a sequel to
the 2001 bestselling game Empire Earth, which was developed by the now-defunct
Stainless Steel Studios. The game features 15 epochs and 14 different
civilizations.
The game has three
playable campaigns: a Korean, German, and American one, as well as several
other playable scenarios. The game received a positive reaction, earning a 79%
average rating on GameRankings.An expansion pack, which was released by Mad Doc
Software called Empire Earth II: The Art of Supremacy, was released on 14
February 2006.
Gameplay
Empire Earth II has
several new gameplay features from the original gameplay of Empire Earth, such
as the Picture-in-Picture window, a small window within the game interface
which allows the player to control activities such as unit and building
construction. The Citizen Manager can be configured to tell a citizen what to do
if they have no set task, and the Diplomacy System allows the player to make
tributes and manage alliances and wars with other players. The War Planner is
another new addition, which is a map of the game that the player can display
and use to coordinate attacks with allies. The crown system grants strategic
bonuses to players who are first to master an epoch's military, economic, or
imperial paths at the cost of losing a faster age progression. Weather, another
new feature, changes over time on the map and affects the look of the map and
performance of units and, in the case of airplanes in thunderstorms, hit
points.
Besides campaigns and
special scenarios, there is also a skirmish mode where the player can play
against a computer player. The player can also play against other human
players, however, the common EULA clause that each player needs his own copy of
the game is actually enforced, even for LAN games. Unlike campaigns or
scenarios, the winning conditions never change. There are eight different game
modes in skirmish mode, which can also be played in Multiplayer. The
multiplayer servers were taken offline on 1 November 2008, after which players
can only play through local area network.
There are 15 epochs
in the game, each representing a part of history. As the player advances
through the epochs, new and improved units and structures become available.
Some of the epochs in EE2 are identical to their counterparts in the original
Empire Earth—one exception is that EE2 does not allow players to expand their
empires into space. The epochs are the Stone Age, Copper Age, Bronze Age, Iron
Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Enlightenment Age,
Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age and Synthetic
Age.
Before buildings and
units can be made or created, resources must be gathered. There are two kinds
of resources: main resources and special resources. The main resources are
available in all epochs and they are food, wood, gold, and stone. To collect
resources, a citizen (or a band of citizens) is selected, and are directed to a
resource. The citizens thus begin harvesting it.
The special resources
are available in only some epochs. These special resources are tin—available
until epoch 6, iron—first available in epoch 4 and is no longer used after
epoch 9, saltpeter—first available in epoch 7 and is used until epoch 12,
oil—first available in epoch 10, and uranium—first available epoch 13.
EE2 has technologies
to improve each player's civilization. Technologies are divided into three
groups. The first is Military, which provides benefits mostly to military
units. The next is Economic technologies, which increases resource gathering
rate, decreases cost and building time for units and buildings and decreases
tribute tax amount. The final group is Imperial, which provides benefits mostly
to special units and increases the health of units and buildings.
There are four
technologies of each group for each epoch. Technologies can be researched by
spending tech points. To get tech points, an appropriate number of citizens
must be garrisoned in a university and/or an appropriate number of priests must
be garrisoned in a temple. Technologies are researched through the main
interface (no longer through a building) by clicking the Technology Tree
button. When the correct amount of tech points are available, the tech tree
button will light up and a new technology to research can be chosen. However,
when research is no longer used (at the highest epoch specified before starting
a game), the garrisoned units will become idle.
In EE2, each
civilization belongs to a particular world region, each having its own regional
powers. These can be activated on the game interface by clicking on a crown in
the top right corner. All of the regional powers are timed; once the time is up
to use it, it takes a long time for the regional powers to be recharged to use
again. Each regional power can only be used in a respective group of epochs.
For example, the regional power of Overtime can only be used by a player using
a Far Eastern civilization in epochs 11-15.
Like many games
before it in the same genre, EE2 has civilizations for players to lead to
greatness. Each civilization has a unique power, giving it an advantage in a
particular field. Each civilization also has a unique unit, which is a more
powerful version of a given unit type. The Greek Hoplite, for instance, is a
more effective heavy infantry than other tribes counterparts. The western
civilizations are the Americans, British, Germans, Greeks, and the Romans. The
Middle Eastern civilizations are the Babylonians, Egyptians, and the Turks. The
Far Eastern civilizations are China, Japan, and Korea. Finally, the
Meso-American civilizations are the Aztecs, Incas, and the Mayans.
MINIMUM PC REQUIREMENTS
1.Windows
98/ME/2000/XP
2.Intel Pentium 4
1.5GHz Processor
3.256MB RAM
4.64MB nVidia GeForce
3 class Video Card with Hardware T&L and Pixel Shader Support
5.3GB Hard Disk Space
6.DirectX compatible
Sound Card
7.Keyboard
8.Mouse
MULTIPLAYER SYSTEM
REQUIREMENTS
1.Intel Pentium 4
2.2GHz Processor
2.512MB RAM
3.128MB nVidia
GeForce 4 class Video Card with Hardware T&L and Pixel Shader support
4.56Kbps Internet
Connection
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